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Once, video games were my life.

Much bigger than a hobby, I spent all my waking hours either playing or thinking about video games. Every spare dollar I got went towards a new game or a new console. I used to spend hours calculating exactly how many months it would take at my current allowance rate to save up for the original Nintendo DS. I lived and breathed video games.

I’d be lucky if I even thought about them any more. 

To be more specific, I’d be lucky if I could find a single one I enjoyed playing.

Something happened to me my senior year of high school. Suddenly, I did more considering what to play than actual playing. I would spend most of my day deciding on what to play, all the while browsing Youtube or other similar sites. When I did finally start to play a game after hours of deliberation, I’d end up only playing for a few hours at most. A game once in a while would come along and really capture me (Fallout 3 had me in its grasps for over 40 hours), but in general, my playtime was diminishing faster than I could realize what was happening.

College came next, and so did Minecraft. I spent my entire two years in college playing Minecraft… and nothing else at all. Nothing else could hold my interest for more than a few minutes, and even with a giant library of Steam games, I could search through them entirely and not find a single game that sounded any sort of interesting to me, even games that I had played before and loved.

After college was when things started to get even more grim. No longer was I just not playing games. No, the months following my college career, I started to actively dislike video games. Most games made me upset; I started to demand a very high quality from every game I played, or I lost interest. If a game had day one DLC, it immediately went on a list of “I’m never playing this game.” If the game had fun concepts but was lost in a sea of bad voice acting, I’d never touch it again after the initial play. My standards went ridiculously high. Games like Bastion and Dishonored were just two of a very select few that actually had me playing them until the very end.

And that basically brings us to today. I play maybe, maybe five hours of video games a week. Nothing can hold my interest, and the games I do play, I am very negative about because I find flaws in everything.

Metal Gear Revengence has an awful blocking system and I never played more than two hours of it. Transistor didn’t live up to Bastion, and it disappointed me. Legend of Zelda: Link Between Worlds was more dribble from Nintendo, who is absolutely stuck in the past and on life support from a machine called nostalgia. Bioshock Infinite bored me to tears. Tearaway was too easy. Last of Us was too hard. Darksiders II is a collect-three-things-over-and-over simulator.

My hobby has turned to ash, and I can’t see why or a way out.

How come games aren’t fun to me anymore?

I find myself watching Let’s Play channels on Youtube because I enjoy watching other people enjoy the video games I used to enjoy. It brings me pleasure to see people having fun where I used to as well. Let’s Play videos are the closest I can get to enjoying my hobby anymore. 

So what is causing me to hate these things that I used to love so dearly?

Am I depressed? Well, maybe. I certainly was in college. I was on antidepressants for a while, though I’m not sure they actually did anything for me besides give me awful side effects when I stopped taking them. And besides, wouldn’t video games actually help fight depression? I thought that was the point, to escape from the real world.

Are games just bad? No, I honestly don’t believe this. There are some awful business practices that have gone on in the past few years in the video game industry, but in general, there are many games that have come out that have been considered some of the best games ever made. Some of the highest rated games of last year I actively disliked, but that doesn’t make them bad games. This is not the answer.

Have I just grown tired of video games? Ah, there’s the rub. The likely answer to that very sad question is: “yes”. As much as it pains me to admit it, I might have just grown apart from video games over the years. There’s no doubt that I can still enjoy playing a game with a friend once in a while, whether it be the random Mario Kart game of a quick match of CS:GO online.

But the awful truth of it is, I rarely enjoy video games when I’m playing them by myself.

I think me and video games broke up, but I cannot for the life of me accept that. I’ve invested so much of my energy, my money and my life into supporting my video game hobby, even the mere thought that I’m no longer interested in them makes me weep. What would I even do without video games? Knit? Ride bikes? I’ve lived with video entertainment for so long, I’d be absolutely lost without it, yet my life obviously has no love for the hobby.

So what is the final conclusion to this post? Is there even one? 

No… I don’t think there is. I will never give up on video games because they’re too ingrained into my life. They literally molded me to become who I am today. My house is organized around the best and most comfortable way to play video games. It’s like a relationship: and sure, maybe me hanging on to video games even if we’re not meant to be is like a very unhappy couple staying together just for the kids. But since no-one else is involved in this particular situation, I have no problems kicking and screaming to keep the relationship going as long as possible.

And there are those odd games that I seriously do enjoy. Farcry 3. Dishonored. Bastion. Minecraft. Call of Duty: Black Ops. They don’t come around very often, but when they do, at least those few short hours as I’m playing those games, I can pretend that me and video games have a solid relationship; that we still love each other.

It won’t hurt as much that way.

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Hi there!

Yes, it’s my very first post in a LONG time. Believe, I understand that. These are the first words I’ve written specifically for this blog in months, and that saddens me. However, yesterday I started in a new adventure, and it deserved documentation. I figured, perfect time to make a glorious comeback to my blog, after so many missed words. So, here’s what’s going on: I’m making a video game.

Yup, you heard that right. I’m in the very beginning processes of making myself a video game. I’ve got the premise, I’ve got the gameplay styling, and I’ve even designed a few levels. I have a main character and I have one enemy. The game is very rough and will certainly change a lot in the future, however, the game is started, and it can be played, and it does exist. And I will be updating this blog with news and information about how the progress is going as I add more levels and more features. So continue to check back often, as I’ll be working on it quite a bit. It’s my new years resolution to have this game finished and published somewhere before the year’s end. I will make it happen.

In the mean time, here is a screen shot of the most recent build:

Happy New Years!

Sony, Microsoft and Nintendo have already given their press conferences at E3 (Electronic Entertainment Expo) this year, and, as any self-respecting gamer should do, I’m going to reflect on all three of them.

Microsoft 

Microsoft was the first to take the stage, early Monday morning. Well, early in California; I had time to hit the snooze button seven times, roll out of bed, make some coffee, browse the internet and leisurely mosey over to the IGN streaming site before noon hit, Eastern time.

Microsoft started out with an epic, ten minute demo of Modern Warfare 3 running on the Xbox 360 console (not without “proving” that it was in game due to a controller connection interruption). It showed some pretty cool cinematic, though it did seem that the game was reusing quite a few assets used in Modern Warfare 2. Regardless, the game is sure to be the same, action packed romp that it always is.

Then came the new Tomb Raider reboot, which had the new, less-but-also-somehow-more sexually attractive Laura Croft getting stabbed, beaten, bruised, punched, and battered all to hell as she made her way out of what looked like a sacrificial cave. It looked quite exciting, and this will be the first Tomb Raider game that I’m actually looking forward to, let alone feel excited for.

Cliff Bleszinski, later, came on stage, and, together with the help of Ice-T, beat a enthralling single player mission on Gears of War 3, taking place on a ship that was actively being eaten by a giant squid-octopus hybrid thing. Looks to be pretty fun and over the top, as is expected out of Gears of War games.

Then Microsoft started shoving Kinect shit games down our throats. 85% of the entire press conference was glitchy, buggy, boring and unintuitive Kinect games that didn’t interest me in the slightest. Come on, Microsoft, Kinect doesn’t work; quit trying to sell it like it does.

Of course, they also announced the Halo 1 remake, which is a completely remade and high-definition of the original game, single player and all. It will have online co-op and online multiplayer with the original maps and some new, updated ones. I didn’t get super excited about that, but hey, Halo is fun, and fun is good.

At the very end of the conference, Microsoft showed us a Halo 4 trailer that left of right where Halo 3 did; with Master Chief floating away in a space ship. It looks like it could be cool, but I worry about the series without Bungie behind the helm.

Overall, Microsoft showed off some cool, multiplatform games that were interesting, but the majority of the gamers were flat, cardboard Kinect games, and that just doesn’t interest me.

Grade: C-

Sony

Sony started off with something they really needed to do: an apology. And while that was a nice enough gesture, they didn’t really phrase it in a way that made much sense. Instead of “Hey, look, we’re sorry about everything”, the phrasing made it seem like “We’re sorry you couldn’t enjoy everything that we know you love and is awesome on the PSN”, which is sorta the same, but it comes off like an advertisement more than an apology.

Then we got to the real stuff. Uncharted 3, duh, looks awesome. And by awesome, I mean FUUUUUUUU insane. This is a series that gets worlds better every iteration, and considering the first one was a very good game, that speaks wonders about the quality of the stuff Naughty Dog puts out.

Resistance 3… is another Resistance, which is to say, “yawn”.

Then Sony went into something that I hold very dear to my heart; HD remakes of older games. I’m oh-so pumped for the Shadow of the Colossus and ICO remakes, but ovbiously I’m going to buy the Metal Gear Solid remakes as well.

The press conference was littered with games that supported the Move controller. I’ve said it before, and I’ll say it again, the Move shows so much more promise than Kinect, but so far, I still haven’t seen anything that makes it a must own peripheral (which is why I don’t have one), and E3 didn’t do much to rectify that. Try again, Sony.

The new Sly Cooper game looks very nice. Having never played his games before, I’m tempted to go back and explore the older games to get ready for the new one.

But easily the biggest surprise of all of E3 (surprise, and nothing more) was the Playstation Vita. Weird, new age-y name aside, Sony showed quite a bit of games running on the console, all of which looked like console ports. I guess that’s not a bad thing, but at some point, you have to ask yourself “Wouldn’t I rather be playing this on my actual PS3 and my HDTV?” I think that is the main problem that the Vita is going to come across, but I digress, that is not the exciting news I was referring to. No, the biggest surprise out of E3 2011 was that the PS Vita would retail in America for 250$. 250$!!! People had been guestimating at over 300$ and into the 400$ range, and for Sony to pull a “Yeah, we’re the same price as Nintendo” just blew me away. I’m still having problems believing it. Nintendo has got some work cut out for them.

Overall, Sony was interesting, if not terribly exciting. The PS Vita was easily the best part of the show, but still, it just wasn’t all that fun.

Grade: B-

Nintendo

Nintendo started off their press conference with a real orchestra playing Zelda music at Miyamoto’s request. I mean really, how can anything top that? They can’t… they just can’t.

After some quick footage of Skyward sword and some announcements about more Zelda games coming to the Wii, 3DS and DSi, Nintendo moved right onto their newest console, the Wii U. And this is where things started moving downhill.

They announced the name. Then they showed us a controller with a screen. Then, as the audience scratched their heads, they started showing games using this new controller. There was no announcement of a new console, no pictures of any sort of new hardware. It was just this controller. No one could figure out what exactly it was. Was it an extension of the Wii? Was it a portal gaming console that connected with the Wii? It wasn’t until minutes passed that it finally clicked for a lot of people: There was a new console, but Nintendo wanted to focus on the controller as the new expereince. Well, cool, Nintendo, except you confused everyone watching and I’m sure there are still some people confused as to what the crap was going on.

So yeah. Wii 2. HD graphics. About as powerful as the current generation (2006 technology. Woo) with another gimmicky controller that no one will take full advantage of. Sure sounds like Nintendo!

Then they moved onto 3DS stuff, and as a game deprived 3DS owner, was a good change of pace. The showed us some gameplay of the new Mario game, the new Mario Kart, the remake of Star Fox 64 and some Ocarina of Time 3D footage. The coolest surprise was the return of Luigi’s Mansion, and boy did it look nice! That’s easily become my most anticipated 3DS game (aside from Ocarina, which comes out soon!).

And… that’s about it for Nintendo. Their 3DS showing was all nice and dandy, but I just had a problem with the way they presented the Wii U (WEEEEUUUUU). But still, they put on a much better show than Sony and Microsoft.

Grade: B

Nintendo is going to release their console before 2012; confirmed, E3 2011. It looks like new device, called the Wii U, will be more powerful than the 360 and PS3, which is pretty obvious, considering the 360 and PS3 aren’t getting any younger. This is a pretty exciting thought; having a new console in a little more than a year. But it also puts all three companies in a sticky situation. 

Obviously, by releasing the Wii U a year or two earlier than when Sony and Microsoft are expected to release their new consoles (both who have repeatedly said they’re waiting until 2014), Nintendo will have a rather large head start in the next console wars. Nintendo will have the stronger console for nearly two years, and that means that 3rd party developers will (hopefully) develop 3rd party games that can only run on the new tech in the Wii U, and that will lower the sales of both the 360 and the PS3.

Because of this bold move, it seems unlikely that Sony and Microsoft will sit idly by and watch Nintendo suck in profit. Two years is a LONG time, and during that time, Nintendo will move millions of units and make billions of dollars in software sales, and all the while, they’ll be stealing possible sales from both Sony and Microsoft. Seems like the first logical thing for them to do would get that new Xbox and Playstation out as early as possible, but it’s  unlikely that either Microsoft or Sony are anywhere close to being ready to release their console next year (both of them, Microsoft mostly, are focused on Kinect and Move, so it’s unlikely that they have their full force working on a new console). That would put a hurried console release sometime in the later part of 2013, with a E3 2013 announcement, which would only put them a year behind the Wii U, and, as we’ve seen from the past, that’s an acceptable amount of time for consoles to be released apart without some serious backlash to either company.

This one year gap would also help Nintendo. As it stands, if the Wii U is released in 2012 and the new Sony and Microsoft consoles in 2014, that leaves a two year gap in technology that Sony and Microsoft will CERTAINLY fill. When 2014 rolls around, the PS4 and Xbox 1080 will be nearly double the power of the Wii U, and the consumers and developers will all have the same problem that we have in this generation: Nintendo is stuck with an underpowered machine. However, if Microsoft and Sony move their conoles up by a year, that only puts Nintendo one year behind in terms of technology, and there will be a lesser chance that the gap will be quite as big.

It’s hard to play so many guessing games right now when we have no solid dates on anything. But, drawing from the past, and how much companies like to make money, it only makes sense that Microsoft and Sony won’t like it when Nintendo profits for two extra years, and will want to prevent that from happening by moving their console launches to 2013.

Steam, Valve digital online platform, is incredibly popular. No, really, at almost any given time, there are over a million gamers playing some sort of game, and it’s usually much higher. There are so many things to love about Steam, whether it be the convenience of having your games available to you whenever you need them, having your saved games follow you around, or simply making it easier to keep in contact with your gamer friends!

This, however, is NOT the best thing about Steam. No sir, people flock to Steam like the i on Apple products because of the deals that you can get on games.

Steam is known for dropping prices on games to insanely low prices. Every weekend, there is a weekend deal that usually knocks off 50% to 75% off of a range of games. In the middle of the week, they have a feature called “Midweek Madness”, which does another 50% to 75% of a single game. Just recently, they’ve introduced daily deals, which, as you can imagine, cuts the price of a game daily. And this isn’t even counting holidays, where Steam sales just get ludicrous, with hundreds of games on sale for dirt cheap.

Digital downloads are becoming more and more popular as the internet speeds increase and as more and more devices can hold tons of games. I, myself, own over a hundred games on Steam (which is probably a bad thing), so whether we like it or not, and regardless of if it’s going to erase physical distribution, digital distribution is here to stay.

There is one problem though: Steam is the only one who is doing it correctly.

No, no, there are plenty of good places to download games. Xbox Live has a very nice collection of downloadable content and games on demand, as does the Playstation Network, Amazon, Direct2Drive and a large number of other online distributors. However, none of them have the insane deals that Steam does, and this is the main problem. Content on other platforms is almost always more expensive than it would be to just buy the physical game used or otherwise. Xbox Live is the worst with this; their games on demand are SO much more expensive than walking into Gamestop and picking a used copy up, but Microsoft will never drop the price because they don’t want the user to feel like they’re getting a steal. And this is pretty common for most downloadable services; physical copies are less costly than digital ones, and that completely defeats the purpose of a digital copy, which is convenience.

And yes, before you say anything, a lot of companies are following Steam by making deals as well, however, it’s just not enough. Digital content (specifically of older games) should not cost 100% more than their physical counterparts, yet that’s still where we are at. Until every digital distribution company hits the same stride that Steam has, I don’t see them succeeding well enough to eliminate physical content whatsoever.

UPDATE: This topic has been updated after the events of E3. I’ll have more to say on the topic later, but for now, go here to read the slightly updated topic. Hit the jump to read the original article, unedited.

Read the rest of this entry »

Last night, the news broke that George “Geohot” Hotz, the man who cracked Sony’s Playstation 3 for the first time, settled in court with Sony after a couple months worth of name calling and trash talking. Hotz settled, but now is barred from “unauthorized access to any Sony product under the law”. If he happens to do so and is caught, he would suffer dire consequences. This, obviously, has angered the diligent hacker, and has recently said that he will never buy another Sony product again.

I’m tempted to agree with him.

The Wii was hacked quite fast from the moment it hit the market. Can you find anyone who can name the person who first hacked the Wii? No, we can’t. He was never remembered (because Nintendo didn’t sue the man) and now it’s super easy to hack the Wii; everyone who wants to do it can easily figure it out.

Sony did a very good job keeping their PS3 un-hackable. Last summer, however, there was finally a hole found in the PS3’s security and Hotz exploited it. It was going to happen eventually, and even after all Sony tried to do, just like the PSP, the PS3’s security fell.

And I’m ok with that. I applaud Hotz for finally allowing the PS3 to run custom firmware. There are huge advantages for a console to run custom firmware, the best being homebrew. The Wii can do some amazing things with homebrew, and the PSP has a GIANT homebrew society. But no-one seems to realize that there are so many good things to come out of custom firmware; everyone instantly cries “PIRATES, PIRATES” and runs the other direction.

Custom firmware does NOT automatically mean that EVERY ONE is going to start to PIRATE games!

Yet this is the mindset that everyone has towards custom firmware.

We need to abandon the mindset that every single hacker wants free games. There are SO many possibilities for custom firmware on the PS3. The PS3 is an amazingly powerful console, and the possibilities are endless for homebrew. I, for one, will install a custom firmware onto my PS3 as soon as I find some sort of homebrew that makes it worth it. If that means Sony is going to shut down by PSN account, so be it.

Screw you, Sony. GeoHotz did something good for the gaming community, and you shut him down. And while I’m not going to protest Sony products, I certainly have a lot less respect for you as a company.

Getting my 3DS just a mere week ago, I’ve already fallen in love with the three dimensional, two screened machine. I’ve spend countless hours, late into the night getting destroyed by random strangers at Street Fighter IV and crashing into Mario’s castle in Pilot Wings. Not many experiences compare to the first moment when I turned the 3DS on and saw my little Mii pop up in 3D without those annoying glasses. And as much as I love the little device, I have just one problem: why do we need two screens?

In the three games I’ve had the opportunity to play (and all the little apps that come with the 3DS) on the 3DS, none of them use the bottom screen for anything more than menus or… well, nothing. Pilot Wings use it for menus, ones that could be used just as easily on the top screen. Street Fighter IV uses it for special attacks that could very well have been mapped to an actual button instead of one of the four giant buttons on the bottom screen. The Mii Plaza and the Augmented Reality games don’t even do anything with the bottom screen. This begs the question: Why does this system need two screens?

If Nintendo had opted to make the Nintendo 3DS a one-screened, they could have made the system half the size. They could have made the top screen (the important one) bigger and maybe had improved the performance of the device with the extra space. There are many possibilities to how Nintendo, being the creative bunch they are, could have improved their device had they had the extra real estate, and yet they added the extra screen, one that doesn’t even get used… at all.

The touch part of the bottom screen is obviously a plus; it makes for some interesting games and features. But why not just make the top screen touch as well (like the NGP). That would solve that simple problem.

Not to say that there isn’t a reason to have a bottom screen. Obviously, there wouldn’t be any backwards compatibility if they rid the console of the bottom screen. And of course there are many games (on the original DS) that DO take advantage of the bottom screen. However, do the pros outweigh the cons? Would getting rid of the screen make the console much better, or much worse? I guess we’ll never know, but I have a hunch; from what I’ve seen so far, the bottom screen is not getting used enough for it to validate its existence, so why not just get rid of it?

UPDATED after spending more time with the console: 3/28/11 (Updated sections are marked with a red ***)

***Fighting a broken bike, freezing rain and a dark city, at 11:30pm on Saturday the 26th, I rode myself down to my local Walmart to pick myself up Nintendo’s newest console, the 3DS. I’ve had my eye on the console for quite a while now, and after hearing of the games coming soon for the little device, I knew I had to have it. And boy, am I glad I do have it.

WHAT I LIKED:

The. 3D. Works: No, seriously. This is not a gimmick. The Nintendo 3DS shows 3D nearly on par with a giant IMAX theater (if an IMAX theater only had a 2 inch screen). The main menu alone is proof enough that the 3D really does work; browsing through the apps that come pre-installed, you can see little Miis and pictures that seem to magically float in and out of space itself without the help of a giant pair of two hundred dollar glasses. When you get in game, it takes a little bit of adjusting to find exactly what works best for you (I had problems focusing when the 3D slider was all the way up), but once you do, it’s just magical. The depth is pretty cool, however, it’s when things get up in your face when minds really start to blow. Flying a plane in Pilot Wings and having the jet stream slap you in your face is just an experience unlike any other. This is real 3D without glasses. Believe it. *** I’ve also, now, had the chance to try out Street Fighter IV 3D on the 3DS. The 3D is hands down better than anything in Pilot Wings. Even on full 3D, my eyes never hurt and it was a perfect combination of background images, foreground images and everything in between. If you have to get a game with your 3DS, GET STREET FIGHTER.

The Look: When I pulled the 3DS out of its packaging, I was expecting a LOT more console. What I got was a very sleek, layered look that wasn’t too big or too small. The lights everywhere feel somewhat cool, even if a little unnecessary, and the addition of a dedicated Wi-Fi button is very welcome. The analog nub is worlds above what the PSP has; it actually feels like a controller worthy of a console game instead of a dumbed down handheld version. Over all, the 3DS looks and feels incredibly nice. (However, when you’re using the 3D, you notice EVERY SINGLE LITTLE PIECE OF DUST on the top screen).

The Built In Games: The 3DS comes preloaded with all sorts of goodies. The augmented reality cards are just completely mind blowing, and the Street Pass feature sounds like it could be interesting if it catches on. There are some nice features like taking 3D photos and the same music software that was on the DSi. Basically, even without a game, a person could survive for a good, long while on just preloaded apps.

The Promises: Nintendo has promised a lot with the 3DS; Ocarina of Time, a new Mario game, Game Boy virtual console games and 3D Netflix are just a few of the bigger announcements. A lot of these promises are not in sight yet, but just the fact that they’re there makes me feel a lot better about owning this console now.

The Dock: Plop; my 3DS is charging. No plugging anything in or reaching for cables that have fallen behind the desk ever again.

***Street Pass: Walking through Target today to pick up a new game (actually, my mother was inside and I had to go in to use the restroom), I flipped open my 3DS after a couple of minutes to find that the little green Street Pass light was blinking. Excitedly, I opened the 3DS up to see that I had encountered another 3DS owner! Her name was Gabby, and her little Mii popped up on screen and said “Hi there!” While it wasn’t the most exciting thing in the world, it was pretty cool to think that as I walked through this store with the 3DS closed and in my pocket, it picked up another 3DS closed, and in someone elses pocked and communicated with it. Creepy? Maybe a little. Fun at the same time? Completely.

***The Pedometer: As dumb as this might sound, it’s interesting to see all the steps you’ve taken tallied out onto graphs that you can compare to previous days. You can see specifically when I get up in the morning and when I switch classes during the day just how far I walked (in steps). Small feature, pretty fun.

***The Friends List: While completely lacking right now, Nintendo has created the frame work for an amazing friends list feature. You can add friends just like on the 360 which are listed in a nice flowing chart. The system gives their status (whether or not they’re online and what game they’re playing) along with their favorite game. You can even access all this without leaving game (just press the home button, sending your current game into a frozen state, then you can access your entire home screen). However, right now, besides the “now playing” part, there is no interaction between friends; no messaging of any kind (besides a 16 character limit “phrase). Nintendo is sure to fix this, and when they do, it’s going to be awesome. For now though, it’s completely underwhelming.

WHAT I DIDN’T LIKE:

Ouch: After playing for about four hours on and off again, my eyes are very soar. This may be because it’s not 8am and I haven’t slept yet, but my eyes never hurt this bad, even at this late an hour. Granted, I was playing with the 3D slider more than I would have had I not just picked the console up for the first time, but still, I don’t feel like I could play a game in 3D for very long before really feeling the pain. *** After playing with the 3D effects more and more, I’ve realized that because of how big of an area Pilot Wings has, and how much strain it caused on my eyes sliding the 3D slider back and forth, my eyes were obviously going to hurt. Playing two hours of Street Fighter didn’t hurt my eyes in the slightest, and I was playing in a moving van in the dark. I suppose it still depends on the game and on the users eyes, but so far, after that first initial eye strain, it’s not been NEARLY as bad.

The Games: Oh, the games. Quite frankly, this is one of the weaker console launches I’ve ever seen in my lifetime (No, the Gizmondo doesn’t count). No game in the entire line up is a “must have” game, period. You would think Nintendo would start off the life of this brilliant console with a Mario or Zelda or something. But no; we got Nintendogs + Cats. However, like I said, Nintendo is making promises like crazy. Fingers crossed? *** Get Super Street Fighter IV.

The Battery: I got the 3DS at midnight. It’s 8am. I’ve charged it twice already. NOT. COOL. *** However, I just spend the entire day out and about with the 3DS, playing games (both 3D and non), using Street Pass and showing people the augmented reality cards. When I sat down back at my desk this evening, it was just about dead. Think about it: how often are you going to be blasting 3D and wi-fi on your 3DS when you’re outside a place where a charger is handily available? Walking around, you’ll probably have wi-fi on, but the 3D off (it’s hard to walk and use the 3D at all), which adds hours to the battery life. The more I think about it, the more I’m realizing that the battery might not be all that bad after all.

The 3DS really has impressed me. The 3D effects are just effing amazing considering every human who’s ever seen 3D has had to wear those stupid glasses. And yet, right before our eyes, we’re seeing 3D… without looking like dorks. That, to me, is enough of a justification to own this console. Any game that takes advantage of that is just icing on the cake.

Game reviews coming in the future for both Super Street Fighter IV and Pilot Wings, so stay tuned!

***This review was written with little to no sleep at 8am. I am not responsible for weird typos or incomplete thoughts.

Wow! I missed the one year mark by more than a month? Phail!

On February 8th, 2010, after some convincing by Clark Bunch, I started up this blog. My first year, I hit just about 35,000 views, which isn’t bad considering I was just writing what I wanted to write. Just today I hit 40,000 views, so I still got somewhat of an audience.

Here’s for another fun year at Reflection of a Gamers Quintessential Being! Thanks for being a part of something that I’ve really enjoyed putting together and hopefully whoever is reading this will be reading this next year as well!

 

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