You are currently browsing the monthly archive for April 2011.

UPDATE: This topic has been updated after the events of E3. I’ll have more to say on the topic later, but for now, go here to read the slightly updated topic. Hit the jump to read the original article, unedited.

Read the rest of this entry »

Advertisements

So Portal 2…

Last night, the news broke that George “Geohot” Hotz, the man who cracked Sony’s Playstation 3 for the first time, settled in court with Sony after a couple months worth of name calling and trash talking. Hotz settled, but now is barred from “unauthorized access to any Sony product under the law”. If he happens to do so and is caught, he would suffer dire consequences. This, obviously, has angered the diligent hacker, and has recently said that he will never buy another Sony product again.

I’m tempted to agree with him.

The Wii was hacked quite fast from the moment it hit the market. Can you find anyone who can name the person who first hacked the Wii? No, we can’t. He was never remembered (because Nintendo didn’t sue the man) and now it’s super easy to hack the Wii; everyone who wants to do it can easily figure it out.

Sony did a very good job keeping their PS3 un-hackable. Last summer, however, there was finally a hole found in the PS3’s security and Hotz exploited it. It was going to happen eventually, and even after all Sony tried to do, just like the PSP, the PS3’s security fell.

And I’m ok with that. I applaud Hotz for finally allowing the PS3 to run custom firmware. There are huge advantages for a console to run custom firmware, the best being homebrew. The Wii can do some amazing things with homebrew, and the PSP has a GIANT homebrew society. But no-one seems to realize that there are so many good things to come out of custom firmware; everyone instantly cries “PIRATES, PIRATES” and runs the other direction.

Custom firmware does NOT automatically mean that EVERY ONE is going to start to PIRATE games!

Yet this is the mindset that everyone has towards custom firmware.

We need to abandon the mindset that every single hacker wants free games. There are SO many possibilities for custom firmware on the PS3. The PS3 is an amazingly powerful console, and the possibilities are endless for homebrew. I, for one, will install a custom firmware onto my PS3 as soon as I find some sort of homebrew that makes it worth it. If that means Sony is going to shut down by PSN account, so be it.

Screw you, Sony. GeoHotz did something good for the gaming community, and you shut him down. And while I’m not going to protest Sony products, I certainly have a lot less respect for you as a company.

Me and some of my friends are trying to start up a podcast and our first episode is up and running! You can check our official blog for the podcast here, where you can also enjoy the first episode as well! If you like what you hear, please, check back bi-weekly as that’s our tentative schedule for recording!

Getting my 3DS just a mere week ago, I’ve already fallen in love with the three dimensional, two screened machine. I’ve spend countless hours, late into the night getting destroyed by random strangers at Street Fighter IV and crashing into Mario’s castle in Pilot Wings. Not many experiences compare to the first moment when I turned the 3DS on and saw my little Mii pop up in 3D without those annoying glasses. And as much as I love the little device, I have just one problem: why do we need two screens?

In the three games I’ve had the opportunity to play (and all the little apps that come with the 3DS) on the 3DS, none of them use the bottom screen for anything more than menus or… well, nothing. Pilot Wings use it for menus, ones that could be used just as easily on the top screen. Street Fighter IV uses it for special attacks that could very well have been mapped to an actual button instead of one of the four giant buttons on the bottom screen. The Mii Plaza and the Augmented Reality games don’t even do anything with the bottom screen. This begs the question: Why does this system need two screens?

If Nintendo had opted to make the Nintendo 3DS a one-screened, they could have made the system half the size. They could have made the top screen (the important one) bigger and maybe had improved the performance of the device with the extra space. There are many possibilities to how Nintendo, being the creative bunch they are, could have improved their device had they had the extra real estate, and yet they added the extra screen, one that doesn’t even get used… at all.

The touch part of the bottom screen is obviously a plus; it makes for some interesting games and features. But why not just make the top screen touch as well (like the NGP). That would solve that simple problem.

Not to say that there isn’t a reason to have a bottom screen. Obviously, there wouldn’t be any backwards compatibility if they rid the console of the bottom screen. And of course there are many games (on the original DS) that DO take advantage of the bottom screen. However, do the pros outweigh the cons? Would getting rid of the screen make the console much better, or much worse? I guess we’ll never know, but I have a hunch; from what I’ve seen so far, the bottom screen is not getting used enough for it to validate its existence, so why not just get rid of it?

%d bloggers like this: