You are currently browsing the monthly archive for February 2010.

This video is an Avenged Sevenfold song called Crossroads, charted in Rockband 2 for the drums. It’s just blazing.

Just an amazing song.

This is seriously the best Who’s Line skit ever.

Have a good Sunday!

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“Me, I’m dishonest. And a dishonest man you can always trust to be dishonest—honestly! It’s the honest ones you want to watch out for, because you can never predict when they’re going to do something incredibly… stupid.” – Captain Jack Sparrow.

I’ve recently re-watched the Pirates of the Caribbean series, backwards. Yes, backwards. I started with At Worlds End, then watched Dead Mans Chest, and finally Curse of the Black Pearl. The reasoning behind my rather weird way of watching a trilogy dives deep down into my very soul; basically, I wanted to watch At Worlds End, so I did, not expecting to go and watch the other two. It had been a good two years since I’ve watched the movies again, and I felt it was time to revisit my favorite cast of scalawags, traitors, fish people and giant sea creatures.

It seems to me that these movies just get better every time I watch them. At one point in my life, back before I knew that Pirates of the Caribbean was going to be a trilogy, I watched Curse of the Black Pearl once every other week; it was such a spectacular movie in every way, shape and form.I remember one particular night, it was the Sunday before school started back up from summer vacation. I wanted to stay up all night Saturday night and Sunday morning so I could go to bed early Sunday evening. I watched Curse of the Black Pearl three times that night, from midnight till the morning mist started to roll in.

The characters are so fun, especially Jack Sparrow, of course. I’ve always been a fan of pirates (much better than ninjas), so these movies have a special space in my heart.

Dead Mans Chest, I saw in theaters. At it’s conclusion, I jumped out of my seat, screamed random obscenities, then collapsed onto the ground in a fit of rage; I couldn’t believe they ended the movie at such a cliff hanger. It was like Lord of the Rings: The Fellowship of the Ring all over again. I’ll tell you now, it was a long, excruciating year waiting for At Worlds End.

We were in Washington state when it came out. Me and my dad went to see it in a little town theater. When I saw Jack Sparrow back from the dead, I made a rather weird squeaking sound, possible in delight, possibly because a random fat man stepped on my toes. I suppose I knew Sparrow wasn’t dead, but it still loomed in my mind about what happened to him. Nasty Kraken; killing nice, somewhat innocent pirates.

Now, there is one little problem that I want to nit-pick about the plot of At Worlds End. What? No, I’m not talking about a problem in the plot; there isn’t a single problem with the story what-so-ever. My problem is with YOU pea-brains that can’t keep a story strait! Yes, there are a lot of twists and turns, maybe some slight confusions (which are resolved), but have we really gotten to the point where a movie has to have a strait plot line or our little brains explode because we can’t process that much information? At Worlds End does have a very complicated plot line (it waves all over the place) and yes, it might cause you to actually have to THINK a little bit. Boo-freaking-hoo. I’m terribly sorry that you’re too lazy to actually think while you stair at a TV screen. My bad, I forgot we’re Americans. Why don’t we all just go watch someone painting a white wall with white paint? Is that simple enough for you?

Whew. Enough of that.

The Pirates movies are dear to my heart. I can watch them over and over again (along with their special features. I’m planning on buying the expensive Blu-Ray version just for all the special things) without growing tired of any aspect. Yes, it has slight flaws in random scenes. Yes, there is a few crazy twists to the plot. But lets face it, the Pirates trilogy are three of the best movies to date. Its story telling, its wit, its clever use of Johnny Depp all got wrapped up into three brilliant movies.

Now it’s just the waiting game for On Stranger Tides.

“Gentlemen; m’lady. This is the day you will always remember as the day that you almost caught Captain Jack Sparrow!” – Captain Jack Sparrow.

My top five games, this time, it’s number four.

Number Five Here.

Number Four: Half-Life (PC)

Half-Life on the PC

I was introduced to Half-Life way after it’s release date in 1999. I first played the game on my Intel Pentium III, 400MHZ, in about 2001. It was also my first “First Person Shooter” video game. And, from that point on, it was the benchmark for all first person shooters that I played. The combination of it’s story telling, graphics, gameplay and characters created a atmosphere that ended up being one of my favorite games of all times.

The graphics, for it’s time, were beyond what was thought possible. Valve managed to crank it up to 11, making developers for years go “We need to make a game that looks like Half-Life!” The closest competition Half-Life had on the market was Unreal Tournament, also released in 1999, and it didn’t come close to the realism that Half-Life posed. The environments were smooth and full of life. The characters actually moved their mouths and acted intelligently when attacked. Everything about the technical aspect of this game screamed “We’re here from the future!!”

It was also the one of the first First Person Shooters to incorporate a puzzle aspect in between the fire fights. It blew gamers minds when they had to pause from shooting aliens and push boxes around to be able to climb up on a ledge to continue playing the game. This aspect soon spawned many other games who created puzzle situations into their action-oriented games.

The "Zen" World In Half-Life

The story of Half-Life was also a new thing for, well, not only for the First Person Shooter genre, but for games as a whole. Before Half-Life, we never had an extensive story line in a game. Gabe Newel created an entire world, with back story and many characters, then threw a scientist into the middle of a three way war. And the entire game was told in a first person perspective; not a single cut scene in the entire game. It was the first game to actually put you in the shoes of a character where you could literally become him and watch this story unfold.

I think I’ve made my point that when Half-Life was released, First Person Shooters, and gaming in general, changed forever. And then, when it’s sequel would be released in five years, the same thing would happen all over again.

Today marks the two week point of Reflection of a Gamers Quintessential Being. So far, I’ve managed to get a post (whether or not it was any good) out every day for the past half a month. As much fun as I am having posting about everything I can possible think about, I believe that by posting so many posts, I am giving too many words for my [small amount of] viewers. I am going to give my posts a little more time to “soak”, if you will, before moving on to another. I don’t believe people are reading older posts because they see I’ve already written new ones.

So, to summarize, I will probably moving to about three or four posts a week, with Video Sunday as a given (I just gotta keep you peeps on the up and up on the best videos on Youtube!). With this extra time, of course, I will try and increase the quality of my blog posts (though, if I do say so myself, I’m awesome).

Yes, I know my ego is poking you in the back… it does that sometimes. Just ignore it; it will go away on it’s own good time.

“A Kiss To Send Us Off”

Sunday!!

Not many people will “get” this video:

This is the best use of auto-tune I’ve ever heard:

And finally, something for you Lost fans. Don’t worry, as long as you’ve seen the 5th season, no spoilers here!

Have a good Sunday!

Since I’ve created this blog, I’ve posted a single post everyday. This Monday will have been two weeks, and I almost missed the deadline tonight. I don’t have anything especially interesting to post about, but here it goes.

I have a senior essay due on Monday. I’m supposed to talk all about my memories at my school. It was going to be a fun assignment until they made me do it; then it became work, and I’ve been putting it off. Oh well. I’ll probably do it tomorrow.

I’m still playing Modern Warfare 2. I can tell I’m getting better; I’ve gotten closer and closer to my nuke.

Anyways, here’s to getting a post in right before midnight 😀

I just finished setting up my Rock Band 2 drum set (with two additional symbols added onto the side) so I can play through the TV on freeplay mode and record into my computer. I now have the capability to be an entire band; I have a guitar, base, microphone and now an electric drum set. I do plan on trying to record something in the near future. If I do, I’ll be sure to let you all know. I’ve already recorded four songs, an entire EP with my one-man-band YearLong, but I mostly used loops (with a vocal track and a guitar track thrown in there randomly). I’ll link it:

YearLong on Last.fm

Have a happy Friday! I know I’m going to enjoy relaxing this weekend. This week, though decent enough, went by way too slowly. My weekend should consist of Modern Warfare 2, eating, playing the “band” and maybe some Odin Sphere.

This poem will be posted right about the same time I will be reading it in my 3rd period A.P. English 4 class. We were supposed to write a three stanza, “ABAB” rhyme scheme poem in one day. This is what I got.

Dim, empty, the room sits still,

the soft cushion is pleasing to the touch.

Silent, the television pries to change my will.

Turn off. Within the room, it finds out it’s too much.

The flashing colors, absorbed by my face.

My mind is not empty, it’s focused on movements.

Focused on the movies, controller, the poison in which it’s laced.

You have no way to possibly prove it.

But alas, I’m content; happy to be alive.

The days move like birds, scraping over the sea.

But the days in this room in which I’m confined,

it, is the best place to be.

This is hard for me. Very hard. Excruciatingly hard. To narrow my favorite games of ALL time into a list of five? Almost impossible. There are so many spectacular games that I play every year; to narrow them down to such a tiny number is almost as hard as throwing a soccer ball through a field-fence-goal-thing from 200 leagues away in the next state over the heads of 27 armed guards.

This is the start of a five part, hopefully weekly series of me trying to narrow down my top five games of all time. I will link the previous blog in each new post so those who missed it the first time can go back and look.

Here we go.

Number Five: Metal Gear Solid: Twin Snakes (Nintendo Gamecube)

Metal Gear Solid on the PSX

To start, I chose the GCN version because it is more than just a port of the original Metal Gear Solid on the PS1; it’s an entirely remade game. Better voice actors, better graphics, better gun handling (and this is a very important part). It was an all around better game. That’s not to say that I do not enjoy the original, but it’s mostly nostalgia.

The game. The story is what drew me in, in the first place. Without it, the game would feel like another ripped off spy story right out of James Bond, and would lose most of it’s appeal for almost everyone who plays it. People don’t come to Metal Gear Solid for incredible gameplay (though they get it), they come to Metal Gear Solid to be indulged into a intense and deep plot, that, even after the main story arch has ended, still leaves a little quack of questions unanswered.

Metal Gear Solid Remake on the Gamecube

Metal Gear Solid has about a 1:2 ratio; that is, 1 hour of cut-scenes for every two hours of game-play. It’s more like a movie that lets you decide what is going to happen. As the series progressed, the length of the cut-scenes gets deadly close to the length of the game-play, but fans don’t care; they enjoy the story just as much as the game-play.

And as for the game play, you aren’t going to get a game that actually let’s you play through it in it’s entirety killing minimal enemies. You’re given a dart sleeper gun, and if you so desire, you can sneak your way through the entire game and not kill a single soul (though most will find that killing a random enemy as he tries to pee is just too good to pass up). The game-play isn’t all that intuitive, but it’s presented in a brand new package; what other game has a “psychic” enemy read your saved games on your memory card and call them out to you as a trick? That genuinely freaked me out.

Kojima is a master of story telling through game-play, not only in cut-scenes. If he wrote a book, I’d be over 2000 pages and have 17 1/2 sequels, all of which would be a total blast to read. Metal Gear Solid DOES. NOT. GET. OLD. You find something new in every play-through, especially if you space the play-throughs by about half a year to a year. I’m sure, even after countless play-throughs and all these years I’m missing pieces of the major, grand scheme that Kojima had planned for us. I’m sure there are some buried too deep that no-one will ever find them; it’s just what Kojima wants.

The game has relatable and believable characters, has a grade “A” book/movie like story, spectacular game-play and above all, it’s just plain fun to beat over and over again, finding new ways to do things and new ways to kill old enemies.

It’s a classic.

That’s why it’s my number five favorite game of all time.

No big post today, just an advertisement for a friend. Zachary Walton is The All Gamer on wordpress, and he started a funny new video series just the other day. It’s worth a look; promise. Tomorrow I’m starting something new I think will be fun!

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